2013 - 2019 | Purple Pill VR - XR R&D Production Studio
Headjack originated out of Purple Pill, our dedicated VR production studio we started back in 2013 with a clear focus on high-quality 360 videos and custom VR/AR app development. We made significant contributions to the community by sharing our insights through our blogs and helped out a lot of other VR production studios by open-sourcing a lot of our in-house production tools.
To better align our product portfolio and serve our Headjack clients before, during, and after production, this eventually led to the move of all Purple Pill services under the Headjack brand in 2019.
2015 - 2017 | Headjack CMS Launch
Content production is and will always be at the core of our operations because it drives almost everything we do at Headjack.
From the start, we have been focused on fixing the broken distribution chain for ourselves as a studio and the industry. The development of Headjack started in 2015, and after a lot of blood, sweat, and tears, this eventually led to the public release of Headjack in 2017.
2017 - 2021 | Custom XR App Development
After the public release of Headjack, we gradually shifted our focus to custom app development with the Headjack CMS at its core. Over the last six years, we worked on and successfully released more than a hundred custom VR projects in collaboration with agencies, brands, and other production studios from around the globe.
2017 - Present | SaaS
Over the last couple of years, our primary focus has been building Headjack into the platform it is today. Our products have seen several iterations and are used daily by hundreds of users on any corner of the globe.
We are very proud we have been around for so long, especially since the premature VR/AR market went through several boom/bust cycles, and we have seen some great companies fail. Luckily the market has become more mature now, and there are great opportunities for companies like us who lived through the storm.
We are still committed to building and supporting the XR community by sharing our knowledge and production tools, just as we did in 2013 when a VR headset was not more than a smartphone screen strapped to your face, and the "Metaverse" was still a concept from novels.
Headjack will continue to back businesses, artists, developers, distributors, and like-minded VR nerds with our software and tools, and we hope to do so well in the future!