Unity, Video formats and codecs, Player SDK’s and Spatial Audio

In our previous blog we defined our Cloud encoding profiles, In this blog we will go in-depth on why we made our choices regarding video quality and video compression and what to keep in mind when setting up your own encoding profiles. The industry really professionalized over the last couple of years and we are […]

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360 Video Cloud Encoding Profiles

Some of you may know we have written multiple blogs about 360 video encoding dating back to 2015, 2016 and 2017. These blogs serve as a good starting point for everybody that is new to 360° video compression or wants to learn more about the history of 360° video compression and how we got to […]

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Headjack partners with Pico Interactive

Headjack Partners With Pico Interactive

Today we officially announce a partnership between Headjack and Pico Interactive, adding support for all Pico VR headsets, which are taking the world by storm. By the end of last year, more and more clients started asking if we could support Pico headsets in Headjack, so we decided to look into this company. It turned […]

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Tackle any use case with our New Headjack Essential Templates

In this Update, the Template Marketplace takes center stage, as the all-new Essentials templates have been engineered from the ground up to tackle any use case you throw at them. All of the Essentials are easily brandable, have a scalable UI design, and can hold an unlimited number of projects. Use the Essentials to get […]

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The Ultimate VR Kiosk Mode Guide

The Ultimate VR Kiosk Mode Guide

Since the beginning of this year we’ve been receiving more and more requests from clients for a so called “kiosk mode”. Kiosk mode is essentially a way to show a VR experience in the most foolproof way possible, by only allowing a VR headset to run one specific app, which automatically starts when you boot […]

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Blog UI update

Welcome To The Improved Headjack

Last year our focus was on adding new features, like streaming spatial audio and supporting custom FOV videos, but in this latest release we shifted the focus to you, the user. We asked ourselves how we could make the process of building an app as smooth and as fast as possible, especially for first-time users. […]

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SaaS Pricing Strategy and Models

SaaS Pricing Strategy: Why We Changed Our Prices… Again

We launched the public version of Headjack about 2 years ago, and have changed our pricing multiple times during that period. Finding the right price point for a SaaS product is hard, but crucial. In the beginning, all you have is a hunch, pricing pages of competitors, and an endless amount of highly interesting, but […]

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Best 3D model file format for your augmented reality applications

The Best 3D Model File Format for your AR Applications

The sheer abundance of 3D modeling tools and file formats is overwhelming, and picking the best 3D model format for your AR application can therefore be rather frustrating and confusing. Every file format has different features and limitations, some can only be exported from specific (and expensive) software tools, and not all of them can […]

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Create first VR app for free with Headjack

Create your first VR app for free!

As a software as a service company, Headjack generates revenue from monthly subscription payments. However, people obviously want to try before they buy. There are several options in this case, for example: 30-day trial period of the full product, like Adobe Free until certain usage limits, like Amazon AWS and MailChimp Free until a certain […]

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Radiant Images Partners with Headjack

When Hollywood needs a high-end VR rig or custom built technology, they contact Radiant Images. That’s why we are proud to announce that Radiant Images has officially partnered with Headjack to give their premium clientele access to an easy, fast and reliable way to distribute their VR content in the highest possible quality. This partnership […]

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Huge Nuke script

Switching to Nuke + Cara… the hard way

Estimated reading time: 36 minutes It’s been a while since our last blog post, not because we were out of inspiration, but mostly because this one took waaaaaaaaayyyy longer than anticipated to write. To start at the beginning, let’s move back a little over a year, to January 2016 to be precise. At that time […]

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VR Cinema Feature

Headjack Cinema: Control Multiple VR Devices at a Distance

As a 360º video producer, you’ve most likely been in the situation where you’re doing a demonstration with multiple VR headsets, or maybe you’re even running a VR cinema where groups of people can watch 360º content at the same time. The issue here is that when one person is still in the middle of […]

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HEVC, H.265, VP9, VP10, Dalaa, and the future of video codecs

HEVC, VP9 and The Future of Video Codecs

Update Please check our latest blog for the latest developments in 360 video encoding I recently compared the encoding settings used by several leading VR distribution platforms, including YouTube, Jaunt, Littlstar and Samsung VR. The conclusion: apart from YouTube, all of these major platforms still rely on the 14 year old (!!) H.264/AVC codec, instead […]

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Fifty Shades Darker Maquerade Ball VR Experience

Fifty Shades Darker Encoding Showdown

We worked closely with the producers of the Fifty Shades Darker: The Masquerade Ball VR experience, to help them create a Headjack-powered app for Gear VR. To maximize eyeballs, this spicy piece of VR content was spread out to nearly every outlet possible. From YouTube and Facebook, to Jaunt and Samsung VR, and even an embedded […]

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VR Interface Competition $10.000

VR Interface Competition – Earn $10.000 With Your Design

The Challenge   Create an intuitive interface for virtual reality video apps   Prize Overview The VR Interface Competition is a $10.000 competition, challenging designers and developers from around the world to create an intuitive interface for virtual reality video apps. The person or team with the best interface receives $7500 in prize money and […]

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VR Video Distribution Landscape [Infographic]

We all know the VR market is still in its early days, and this gives an incredibly interesting view of the emergence of new distribution methods for this medium. Numerous “Netflix of VR” platforms are currently competing head to head, but maybe a different model altogether will win out in the end? Only time will […]

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Meeting Deadlines Speed Up Post-Production

Meeting Deadlines: How to 10x your post-production speed

The cinematic VR market is finally at a point where there are camera’s available in the wild to shoot stereoscopic 360º content with. There is the awesome looking Jaunt ONE, the pricey Nokia OZO, the Google/GoPro JUMP rig, Facebook’s open-source camera, or if you like stitching and making your life difficult, our custom 16-camera GoPro […]

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Create VR Apps with Unity

Why Headjack?

October 2014 I had dinner with a good friend of mine from high school, Thierry. He had been researching upcoming technologies to figure out how to bring an unforgettable trip to Villa Borghese in Rome to people’s living rooms. He believed VR was the answer, and convinced me to stop the businesses I was working […]

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T-Mobile 360 Live Stream

Live Streaming 360 VR Video in Practice

A while ago we wrote an article covering the basics of live streaming 360 degree video to VR headsets. That article was written after we were asked to build a VR app capable of playing a 360º live stream, which taught us a lot, but meant we did not have to do the stressful work […]

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