Today we officially announce a partnership between Headjack and Pico Interactive, adding support for all Pico VR headsets, which are taking the world by storm.
By the end of last year, more and more clients started asking if we could support Pico headsets in Headjack, so we decided to look into this company. It turned out Pico was already a huge player in Asia, and only recently started expanding to the rest of the world.
It didn’t take them long to make a serious impression with their 6DOF enabled Pico Neo headset, and their Oculus Go killer, the Pico G2 4K.
Here is what we like about the Pico headsets vs their Oculus counterparts.
While the Pico Neo offers the same resolution as the upcoming Oculus Quest, the Pico G2 4K offers an incredible 3840×2160 resolution versus just 2560×1440 on the Oculus Go and 2880×1600 on the Quest.
Speed & battery life
All Pico headsets use the Snapdragon 835 processor, which is about 25% faster than the Snapdragon 821 found in the Oculus Go, and uses 40% less power. The Oculus Quest will use the 835 processor as well.
The major reason clients wanted to use Pico headsets, was because they have a native Kiosk Mode, allowing you to lock the headset to a single app for use in kiosk settings. Oculus headsets do not offer this feature for now. Click here to read our guide on how to setup the Pico Kiosk mode.
We integrated the Pico Unity SDK into Headjack, which means you can now easily build VR apps for any of the Pico headsets, including the brand new Pico G2 4K, by selecting Pico as build platform.