In this massive 2020 fall update, we integrated support for some of the most requested features our users requested over the last couple of years. On top of that, we migrated our complete product line-up to our new Unity SDK 2.0 Version, which ensures more accessible and shorter development cycles, more stability, and long term support of our products from Unity the widely popular game engine. Lastly, we updated all of our documentation to reflect all these product changes with the release of our new knowledge base.
Read more about our new product features below or check the changelog for a detailed list of all updates.
SDK Update to Unity 19,4 (LTS) + All-New Video Player
To ensure you can use the all-new XR-input system, XR Camera system, and some other new XR tools during development, we migrated to the Long Term Support version of Unity.
We also took the time to update most of our video players to Unity’s latest internal video player during this update. Now, all your Headjack Apps can be developed and tested with a single video player and SDK.
Learn More about our Unity SDK 19,4 Update
Standard (flat) Video Formats

Over the last couple of years, one of the most requested features was support for standard video formats, which is now live and tightly integrated into our products and CMS. It is now possible to playback standard flat video in various aspect ratios directly in all of our Headjack Essential templates. The Operator App and the Link App also received an update, and both support standard video formats.
Learn More about Standard Video Formats
Oculus Quest 2 Support

Included in this update is support for the Oculus Quest 2 for app building with headjack cloud build. Since the new XR2 chipset powers the Quest 2, it can handle playback resolutions of up to 8K @ 60FPS. Our new Headjack Link Quest app will become available later this year.
Learn More About Oculus Quest 2 Support
WebVR Beta

WebVR is now enabled for all video projects you make in the Headjack CMS, making it extremely easy to integrate immersive videos into your website with just a single line of code.
Since not all browsers support the WebXR standard as of now and we still need to lock-down on the final compression method, so it will still carry a beta label for now, but we think it’s good enough for our users to work with if they want to experiment with Video WebVR on their websites.
Best-In-Class Documentation

Last but definitely not least is our all-new knowledge base and support documentation. We have spent the last couple of months rewriting almost all of our documentation to get it up to par with our latest product offerings and designed the knowledge base from the ground-up for easy access and searchability. The knowledge base is very much a work in progress, so we will add new articles regularly to keep up with the industry’s latest updates.