Changelog

On this page we cover the fixes, changes, and improvements in the Headjack Unity SDK and web CMS.

Oct 15, 2020

For template developers: this update will require a template update; to the new Headjack SDK 3.2.3 and Unity 2019.4.12f1 LTS (more info)

  • Migrated the Headjack SDK for Unity and Headjack Cloud Build to the latest Unity long term support version (2019.4 LTS)
  • Released Knowledge Base, combining our existing and new documentation on a structured and searchable page
  • Added support for uploading and viewing Standard / Flat videos on a large virtual screen in VR or full screen on smartphones
  • Added support for Oculus Quest 2, including up to 8k resolution support
  • Included the ability to upload stereoscopic standard format videos to view in 3D on the virtual screen in VR
  • Completely overhauled the Headjack SDK for Unity, to use the new Unity XR Plugin system and Unity package system for (VR) SDKs
  • Updated to the latest Oculus XR Plugin, SteamVR SDK, Audio360 SDK, Pico SDK and a great Cardboard VR SDK
  • Increased render resolution on Oculus mobile platforms (Quest, Quest 2, Go) for slightly increased video quality at higher video resolutions
  • Fixed and improved compatibility with multiple app stores, including support for the latest OS versions like iOS 14 and Android 11 and building 64-bit apps on all platforms
  • Now using Unity Video Player on Windows and iOS, replacing outdated and proprietary third-party video player plugins
  • Streaming video support on Windows and iOS now handled by AVProVideo, which is included with every app built with Headjack Cloud Build
  • Headjack SDK 3.2.3 supports building locally for iOS in Unity, for testing purposes
  • Discontinued the Gear VR, Wave VR and Daydream VR platforms due to lack of official support or lack of use
  • Oculus Go support will continue until the end of 2020, after which the platform will be deprecated and support is not guaranteed

Apr 23, 2020

  • Added ability to retrieve download progress of individual media to Headjack SDK
  • Fixed field of view not always being consistent between platforms when watching video on mobile devices without VR

Feb 10, 2020

  • Added full controller rendering support for Oculus Quest / Rift S
  • Fixed some button mapping issues with specific VR SDK versions
  • Various smaller fixes and improvements to Headjack Unity SDK

Jan 13, 2020

  • Fixed rare issue with Google sign-up to CMS
  • Various small style and alignment fixes on CMS pages
  • Updated iOS Cloud Building to support new App Store requirements
  • Added initial SDK support for self-hosted app content

Nov 29, 2019

  • Improved clarity of Pricing page
  • Improved subscription checkout flow and clarity
  • Various smaller bug fixes and improvements

Nov 7, 2019

  • Massively improved download stability on Android with sub-optimal internet connections
  • Various smaller fixes and improvements

Oct 28, 2019

  • Improved stability of Operator app by always playing 1080p video on tablet
  • Improved playback sync performance of Operator and VR apps
  • Fixed spatial audio artifacts occurring under some very specific conditions

Sep 6, 2019

  • Added media preview and overview to media select menu in CMS
  • Overhauled video encoding options menu in CMS
  • Fixed spatial audio error on latest iOS version

Aug 8, 2019

  • Improved system emails
  • Added ability to detect Oculus Quest as separate platform in SDK
  • Updated all third-party libraries in SDK
  • Multiple bug fixes

Jul 27, 2019

  • Launch Headjack Operator app to tablet app stores
  • Launch Headjack Link app to VR app stores

Jul 1, 2019

  • Change default template to Essential All-in-one
  • Add support for offline analytics caching
  • Small bug fixes and improvements

May 3, 2019

  • Show white label logo based on domain name
  • Added input fields to FOV settings
  • Fixed uploading MKV files
  • Improved iframe layout
  • Fixed reset project name after adding new category
  • Various fixes and improvements

Apr 1, 2019

  • Added Pico as build platform
  • Added white label logo for paid plans
  • Added programmatic user creation
  • Added iframe domain masking functionality

Mar 12, 2019

  • Added folder structure feature
  • Improved project edit flow from app edit page
  • Moved per-project template variables to project edit modal
  • Various small fixes

Mar 5, 2019

  • Fix for media uploads with file names including special characters
  • Performance improvements
  • Show warning before leaving edit pages without saving
  • Style improvements to lock feature
  • Various small fixes

Feb 26, 2019

  • Added embeddable WebVR player and embeddable heatmap to Project Edit page
  • Added lock feature to prevent projects and media from accidentally being edited or deleted
  • Increased thumbnail generation speed and remove image size limit
  • Lazy load certain large and infrequently needed libraries to improve page loading time
  • Improved template variables modals
  • Several bugfixes

Jan 31, 2019

  • Massive UI overhaul to allows apps to be built in way less steps and with more explanation
  • Added installation modals with detailed installation steps per platform
  • Show builds list on app page
  • Allow Free users who exceeded their capacity limit to still upload small (<30MB) files
  • Improve page loading times (e.g. by using 8-bit PNGs as thumbnails)
  • Several bug fixes
  • Improved error handling in VRsideloader

Jan 29, 2019

  • Fix stereo mode not always saved correctly when uploading video

Jan 21, 2019

  • Implemented Vive Wave, adding support for Vive Focus and Pico headsets
  • Improved platform select dropdown
  • Made platform IDs human-readable
  • Improved analytics logic

Jan 8, 2019

  • Increased upload speed dramatically (up to 75x if uploading from SSD)
  • Increased speed of saving and of starting a build by using queues

Dec 11, 2018

  • Simplified & optimized signup process
  • Removed “Apply” buttons to prevent confusion and unintended redirects when saving

November 26, 2018

  • Lowered price of Pro plan to $99/mo
  • Added support for custom FOV videos
  • Added support for left/right stereo
  • Added QR codes to builds page for easier installation on mobile
  • Added option to change name of media items
  • Added button to download the original file uploaded by users from the media view page
  • Retain original name of uploaded file
  • Make file and project names more readable by giving them more space in the UI
  • Fix bug with OBBs that have a version number > 1
  • Fix analytics bug related to Oculus Go
  • Several small bug fixes and improvements

October 23, 2018

  • Launched new frontend for Headjack with more info and easier access to resources.

July 23, 2018

  • Added a Cinema Control page, allowing users to give access to Cinema controls for a single app without having to grant access to their entire Headjack account. A link to the Cinema Control page of an app can be found at the bottom of the app’s page.

May 29, 2018

  • Fixed incorrect bundle ID verification for iOS
  • Fixed builds remaining in queued status even though they had already finished building
  • Small bug fixes

May 24, 2018

  • Added support for Oculus Go builds
  • Set Oculus audio device as default, as per Oculus Store requirements
  • Added option to give a name to a stream on the Media page
  • Added exit survey
  • Added admin option to delete all of a user’s data to comply with GDPR

May 17, 2018

  • Added support for streaming spatial audio in AmbiX format
  • Changed encodes for all platforms to HEVC
  • Reduced encoding time by a factor of 3
  • Increased playback resolution on iOS devices to 4K
  • Improved adaptive streaming on all platforms
  • Improved sync between video and spatial audio by implementing latest Facebook Spatial Decoder (v1.50)

May 11, 2018

  • Added privacy policy and terms of service to registration form to comply with the GDPR law
  • Added improved onboarding tour
  • Added FAQ behind ? button
  • Added thank you page after signing up
  • Added account setup progress on Dashboard
  • Added links to resources on Dashboard
  • Added links to tutorials on App Signing page
  • Small fixes and textual changes

March 9, 2018

  • Fixed resolution selection during playback of odd sized videos

February 15, 2018

  • Added organization name to signup form for improved account initialization
  • Added ability to change email address
  • Added tooltip for long media names in media list and project edit
  • Small fixes on to modals and emails
  • Implement ExoPlayer as Android player to support fMP4 and DASH

January 23, 2018

  • Added example content to new accounts
  • Added introduction video on Cinema page
  • Small fixes on checkout and billing pages

January 18, 2018

  • Improved CDN caching at edge locations to further improve streaming and downloading speeds

January 11, 2018

  • Removed watermarks in apps when on a Free plan
  • Added dedicated checkout pages
  • Added support for payment through PayPal
  • Unlocked Cinema feature for all accounts
    • Free plan is limited to controlling 1 device simultaneously  
    • Pro plan is limited to controlling 3 devices simultaneously
  • Updated Dark Galaxy template now that everyone can use Cinema
  • Changed Cinema workflow to require re-activating Cinema for an app every 72 hours
  • Improved handling of media upload failures by automatically retrying uploads
  • Improved performance of Template pages
  • Added emails for nearing or hitting bandwidth limits when using a Free plan
  • Small performance and layout improvements on various pages

December 04, 2017

  • Removed microphone and call permissions
  • Heatmaps now run at 60fps and show smoother animations
  • Updated Oculus SDK to 1.20
  • Fixed an issue with the app.json
  • Updated minimum Android SDK for Gear VR to 21, to meet Oculus Store requirements
  • Fixed Gear VR app signing for store builds

November 24, 2017

  • Reduced load time of the App pages by up to 60%
  • Reduced video transcoding time by up to 30%
  • Added support for viewing HLS stream media on the Project page
  • Fixed sorting App and Project lists by session/view count and average duration columns
  • Improved performance when sorting App and Project lists
  • Various layout and style improvements

November 07, 2017

  • Added Hollywood template
  • Adapt Try Pro for Free link to new price plans

November 03, 2017

  • Added battery level and device temperature indicators to Cinema feature

October 20, 2017

  • Updated Headjack and templates to Unity 2017
  • Fixed several issues with iOS builds
  • Fixed issues with Daydream app icon and controller

October 10, 2017

  • Added annual price plans

September 5, 2017

  • Improved template variables from just strings to multiple different types, as well as the ability to set variables per project instead of only per app
  • Improved UHD Zencoder settings for mobile devices, specifically for Samsung S7 and Daydream phones
  • Added onboarding tour

August 29, 2017

  • Improved payouts for affiliates and template creators using PayPal MassPay
  • Added advanced options to set build- and version numbers
  • Added option to delete credit card when on a Free account
  • Several layout fixes

August 14, 2017

  • Improved layout on mobile devices
  • Fixed displaying of correct price after applying coupon
  • Added warning emails when credit card cannot be charged
  • Added tutorial video to Cinema page
  • Refactored code

July 3, 2017

  • Small bug fixes

June 12, 2017

  • Launched Cinema feature to control multiple VR devices at a distance

May 12, 2017

  • Added “Try Pro for Free” link
  • It is now possible to add a YouTube video to a template page
  • Updated “Print” template
  • Added “Parallax” Cardboard template
  • Added follow-up CRM features

May 1, 2017

  • Added support for Google Daydream
  • Added support for UHD @ 60fps playback on Oculus, VIVE and Daydream
  • Added feature to package video files up to 2GB inside the app
  • Fixed sorting and pagination of projects in app
  • Better Zencoder error reporting
  • Added animation tools for Headjack templates
  • Added support for Oculus Touch & Daydream controllers
  • Performance improvements

April 4, 2017

  • Plan charge and additional charges are now merged into a single invoice
  • Several improvements around payments and switching between plans
  • Fixed video artefacts in black scenes
  • Improved VP9 encoding quality
  • Fixed errors when saving Account Settings when current password was autofilled by browser

March 31, 2017

  • 20-fold (!!) page-loading speed improvement of the website
  • Fixed bug when adding projects to apps
  • Fixed bug with selecting app signing credentials
  • Added blur tool for Unity UIs
  • Fixed reset password URL
  • Fixed bug with adding or replacing credit card
  • Fixed 403 errors for non-existing images
  • Improved downloading of invoices from Billing Info page
  • Fixed display of average session/view duration
  • Added check for valid osig files
  • Add video to project even if video is still processing

March 17, 2017

  • Added NSCameraUsageDescription key for iOS store builds
  • Added option to disable mipmaps for downloaded textures
  • Thumbnails now display in original aspect ratio in CMS
  • Revamped Marketplace UI
  • Added 2 new templates to the Marketplace
  • Fixed spatial audio bug on Windows
  • Added new video sphere for better monoscopic playback

March 13, 2017

  • Fixed UI upload bar when uploading multiple files
  • Fixed unique views and average session duration analytics
  • Performance improvements

March 3, 2017

  • Several UI improvements
  • Small bug fixes
  • Added chat support widget

February 28, 2017

  • Launch Headjack 2.0
  • Completely re-written CMS backend for better performance and faster content delivery
  • Completely re-written Unity project to support standalone app building directly from the Unity editor
  • Added “skip encoding” option for Agency and Enterprise accounts
  • Improved encoding settings
  • Improvements to Headjack Unity API and performance of apps

January 16, 2017

  • Public launch of Headjack
  • Fully functioning analytics and heatmaps
  • Added Key/Value pairs to Templates for further customization
  • Added affiliate program and support for paid templates
  • Significantly improved the performance of our apps, especially Gear VR
  • Improved encoding settings for 360 videos
  • And countless other fixes and improvements

December 8, 2016

  • Added support for Splash image to App add/edit page
  • Fixed issues when uploading large files
  • Fixed issues with Safari
  • Added full-page drag & drop functionality on Media page
  • Several fixes for analytics
  • Improved video encoding
  • Fixed uploading of custom templates
  • Improvements to default templates
  • We no longer force monoscopic content in Free apps
  • Added project duration, project file size and app background skybox to template API
  • Added fade to templates and API
  • Added Access Management functionality so you can invite developers to your account
  • Swipe & zoom in full-screen video in Cardboard apps
  • Fixed long build times with Unity Cloud Build
  • Fixed issues where app builds failed or remained pending forever
  • You can now cancel builds
  • Added support for paid templates, so you can actually earn some cash money with your creations
  • Improved the user interface of the Headjack CMS
  • And much, much more!

November 9, 2016

  • Added support for up to 8k video uploads
  • Added a workaround for Unity Cloud Build failing with shader compile errors when building Android or iOS apps
  • Fixed incorrect MIME type for video uploads
  • Fixed the Vive menu and added Vive controllers
  • Fixed issue with uploading multiple files simultaneously
  • Fixed Template uploading and editing
  • Fixed Facebook and Google login

October 27, 2016

  • Closed beta launch of Headjack

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